Adeptus mechanicus logo sheets downloads
A couple of these are similar to ones you already have. The fourth one is hard. So it is the Scions of Iron chapter icon. Thanks for taking the time to read this at least. Have a good one. I have a few requests I would like to submit to you.
If possible, if you could do the Scions of Iron as well that would be great. I had to free style it a bit, but I hope you can use it. Hello Folks, can I ask you to beta-test a pauldron drawing website for me please? I am the creator of drawshield. A contact suggested that it could easily be modified to create decorated Warhammer pauldrons, so this is what I have done — incorporating the superb vector icons from our friend here and the Citadel Miniatures paint colour names.
Thanks in advance! I am making a free cyoa type game set in the 40k universe. I just discovered your images and was wondering if I could have permission to include a few in my game. I also wondered if there was any chance you might do an Angels Eradicant badge? Thanks so much for these. This repository is getting so large it needs some structure to help navigate it. A purity seal seems like it would fit well in your collection. Otherwise though, these all look great!
Possibly the rest of the Aspect Shrines of the Eldar? I would really like to see the chapter icon of the Relictors, additionally, having the icons of the Iron Hands clans available would be really amazing. Thank you a whole lot for the resources you currently provide! Love your work, a really handy tool. Any chance of making a relicator chapter badge? Many thanks Ben H. First, thank you for all these great icons! Officio Prefectus would make a nice addition! Really fantastic work here.
Have you thought about adding any of the Necromunda Houses or Factions? Thanks in advance. Did I miss it? Great stuff mate! If you are still doing these, and are willing, I would absolutely love a version of the Legio Vulcanum symbol.
You can see the Vulcanum wreathed brazier-over-mountain badge on the shoulder shield to the right of this picture. A more ornate version is at the top of the banner between its legs, although I realise the second may not be sufficiently clear to work from. Can these be used? Great job! Hello, Is there any chance you could do the Cadian Gate Symbol? Your icons are soooo cool and an amazing gift to the community!
They fit right in my 3d designs and laser print stencils. Thank you so much. Not quite sure how to share them, but I encourage anyone reading this to download inkscape if they want to manipulate their own. Please if you have 5 minutes are you able to drop me an email as I would love to use your images but will not go ahead without your permission and consent. I saw through your collection and I like it! Some more of the Eldar runes.
Thanks dude. Love your work. Do you have any plans to add some Dark Mechanicus symbols? Love these! Could you get the blood ravens logo as seen in the space marine codex, or the videogames? And others iconic tanks too Baneblade, Land Raiders….
If so, please link to any reference. Thanks It will be a very big image but we have an acknowledgment tab i will reference bakadesign. Would you consider doing an Iron Snakes chapter icon?
I would love to see a Hammerhead Shark insignia. It would be awesome to get those in this list! Hexagrammaton none Deathwing have Ravenwing have Firewing Consecrators? Dreadwing Star Phantoms? Stormwing none Ironwing none. Your email address will not be published. Leave this field empty. For updates follow over at my tumblr All SVG SVG is a great standard for vector graphics, making it easy for you to scale the icons up and down to your need. Looks great. Would love to do some more 3D printing at some point.
Hi, awesome stuff, thanks. Could you do a Rogue Trader Icon please? Looks great — and good idea using git for this. Your work is amazing! ALSo need death korph Krieg and Steal legion!! I found a few chapters missing: deathwatch and grey knights.
I will give it a go sometime in the coming weeks. Could you make white versions of the emblems at some point? Is there any chance we could get an Adeptus Astra Telepathica one? A compilation of your icons, and some created by me.
Hey, I believe we have a full house now. Thet a all tags Adeptus Mechanius, so easy to search. This is a great job, thank ou very much. How do you want to be attributed for these, by the way? How about a Steel Legion lightning bolt in the circle? Hi Ryan, Is there a page for the Ironbreakers where I can see a bit of backgound?
Still loving your icons! And again: Thanks! We think this is a pretty great book — join us as we talk through why. The Adeptus Mechanicus are a highly characterful faction within Warhammer 40k; they are nominally part of the Imperium but also independent of it, passionate scientists who are drenched in religious mysticism, men and women who despise their own human weakness and long to become more perfect like the machines they worship.
On the table that translates into an interesting force combining disparate elements, with the fanatical Tech-Priests of the Cult Mechanicus marching to war alongside their private military force, the disciplined Skitarii legions.
If you like big, big guns, bizarre combinations of man and machine, and surprisingly punchy melee, then this is the army for you. Troops in those units also gain Objective Secured, as is now familiar from other 9th edition codexes.
Forge World Dogmas are pretty much what they say on the tin — these are the subfaction traits for your individual army, whether they be from a named Forge World or a custom one. CORE also makes an appearance, further complicating the metaphorical spreadsheet:. Any Adeptus Mechanicus army i. In both cases you have a set of abilities four Doctrinas, six Canticles which you can pick on a battle round by battle round basis. Each Doctrina has two parts, an Optimisation and a Deprecation — a buff and a debuff, basically, and you have to take both.
Skitarii Marshalls do mess with that in a profitable way though — each allows one unit to ignore the current drawback, and if you balance your list correctly that can help a bunch. Broadly these are way more useful than the previous incarnations. Warhammer Community already previewed what is probably the pick of the bunch, Benediction of the Omnissiah , which allows a unit to re-roll one hit roll, wound roll, and damage roll when shooting, but the others are great too — Invocation of Machine Vengeance gives you an extra D6 for Advance or charge rolls, discarding the lowest result, which makes things like deep strike charges way more reliable, while Litany of the Electromancer loses the gimmicky mortal wound effect and instead makes your units -1 to hit in melee, a much more broadly useful effect.
Like most codexes, AdMech get a set of subfactions, here representing the forces of different Forge Worlds. These follow the standard pattern for recent 9th books which is:. There are seven named Forge Worlds, four flavours of Custom Forge World with unique abilities you can select, and a fifth Custom type letting you create the AdMech equivalent of a successor chapter. AdMech soup is still on the menu! Mars is the original and quite probably by our estimation best of the Forge Worlds.
Plenty of the Skitarii units in this book are already good, but letting units like Ironstriders and Serberys Raiders add Canticles is truly phenomenal. The Wrath of Mars stratagem was previewed on Warhammer Community, letting a unit deal mortals on 6s to wound. Big units of Skitarii look like they might quietly be one of the most relevant things this book unlocks, and this supports them extremely effectively, while still being great with many of the usual suspects.
Those are the big standouts here with the Warlord trait being less exciting than it looks on initial read due to keywords, and the relic being a strict nice to have. Mars is definitely going to be a staple of lists, as the power of the Dogma lets you do some things that are just completely unmatched, so look for them coming soon to a table near you. Pendulin : With Mars letting your Skitarii units benefit from Benediction of the Omnissiah, keep an eye out for low volume, variable-but-high damage shots.
Mars may be super strong, but some real work has gone into the rest of the Forge Worlds to give them some cool draws, and Lucius shows that off straight away. All the time. No stratagems here. This makes units like ponies and even large foot Skitarii squads a huge pain to chew through with anti-horde firepower, especially if you apply Bulwark Imperative as well, and gives the army some real extra staying power.
Transhuman until your next command phase. Penulin : I want to point out Luminescent Blessing once again. Agripinaa are focused on punishing the enemy for getting in your face, gaining improved AP within half range and effectively always counting as being in defensible terrain when charged.
This will generally result in the immediate and violent demise of aforesaid vehicle, and is very nifty in a Raider-heavy metagame. The Warlord Trait is a bit of a miss, but the real excitement here comes from the stratagem, which for 1CP lets you upgrade a unit of Kataphrons to T6 when mustering your army and can be done twice in Strike Force, three times in Onslaught. Making even chunkier robots than normal is extremely neat, and we think that plus the relic probably inform how this world is likely to be used.
Take your bread-and-butter Skitarii Ranger, for example. The other stuff here is better. The Warlord Trait here, Veiled Hunter , is also big money. At the start of the first Battle Round, this lets you redeploy two Stygies VIII units that are wholly within your deployment zone and either redeploy them or pull them into strategic reserves for free. The stratagem, Clandestine Infiltration , provides more deployment shenanigans.
Deployment tricks and extra durability is a great combination — and the main thing that might hold Stygies back is that Lucius might just do it better. Ryza get to be Blood Angels. The rest of the toys here are less focused, but still OK. Electro-Priests, non-razor Sicarians, and Sulphurhounds against T4. The biggest add is definitely the stratagem, Deafening Assault. Is it funny? Very much so. Is it worth the slot? Almost certainly not. Their party trick of giving House Raven Knights Canticles also looks even more spicy now!
Pendulin : With Cognis weapons now being Assault across the board, Metalica Skorpius Duneriders advancing and shooting without penalty is as hilarious as it is good. You choose one of four options which gives you a Primary Dogma effect, and then select one of three associated Secondary effects to go with it. Here the Dogma is all you get — no traits, relics or stratagems. You gain their Dogma, and now additionally gain access to their stratagem and warlord trait, but apparently getting the relic would still be a bridge too far and simply cannot be allowed.
One day. Anyway, the custom options. These are OK , but the most notorious option from Engine War exploding 5s for arc weapons is conspicuously absent, and given how good some of the named Forge Worlds are, competition is steep.
Quite a few of the effects are also CORE-locked, which generally relegates them behind the named ones in an edition where subfaction traits are one of the key ways that non-CORE stuff gets access to boosts.
As with most 9th books, AdMech get two full double-page spreads of stratagems, giving them a whole host of ways to spend their CP to grease the wheels of success. There are also some key changes for Tactica Obliqua and Electrofilament Countermeasures. This is a little closer to a side-grade than an outright nerf, as when going after e. The normal suite of 9th Edition upgrades is here, augmented by some AdMech-specific options to give Skitarii sergeants Warlord Traits or one of a sub-set of Relics.
Alternatively since Deploy Scramblers completes at the end of your turn as well, a smaller unit can drop in, scramble, then retreat immediately after the action completes.
Skitarii Vanguard were already a favorite of mine, but Strength 3 for their weapons meant they were hard pressed to pack a punch. Now you can spend 1 CP and half your attacks go straight into armour saves. Overloaded Systems is also interesting, where after deal at least 1 wound of damage to a vehicle with an arc weapon, that vehicle is considered to have half the number of wounds remaining for degradation purposes.
Take a potshot at your opponents big bad tank, spend a CP, and watch it grind to a halt. Lastly, Host of the Intermediary and Artefactotum are strategems you can, respectively, use to grant a warlord trait or certain relic to the Alpha or Princep of a Skitarii units.
Alongside the arrival of a Skitarii character and ways to give Skitarii sergeants traits the AdMech Warlord Traits have proliferated. You now get two tables of these — one for Tech Priests, and one for Skitarii, and there are the full six choices on each.
On the Tech Priest side, you get a bit more variety. Supervisory Radiance the hit re-rolls is unusual for a single target effect like this in that you choose the target at the start of each Fight Phase, letting you both respond to what your opponent is doing in your turn and potentially apply the buff to a unit coming in from Deep Strike.
In practice, that means you choose 20 Ryza Fulgurites from your army to Deep Strike, which definitely feels like it could be a thing. Good stuff. The 8th Edition AdMech rules lasted surprisingly well into 9th, but Relics were a real weakpoint, with very few strong choices. This new set has considerably more to offer, roughly breaking down into three categories:.
The Skull is designed to punish people who go wide on vehicles, and oh goodness does it do that. This is another one that can be ferried around by a Skitarii, and putting this on Pteraxii or ponies is really going to keep your opponent on their toes.
Overall, a nice set of stuff — more than enough depth to happily use your free pick and maybe some extras on, which is basically what you want. Pendulin : Shoutout to Phosphoenix , which is a gun, aura, and pseudo-markerlight. Each Forge World is led by a Fabricator-General or other Archmagos with a similar rank but different title, and beneath them their Fabricator Locum.
Each Fabricator Locum can call upon Magi Technicus, Metallurgicus, Alchemys, Cogitatrices, Pedanticum, Tech-assassins, hive monitors and Holy Requisitioners, who in turn can command a body of fabricators minoris, Fulgurites , Corpuscarii , overseers, underseers, stasis clerks, and techno-dervishes. Each sub-division within every facet of the order is split into dozens of ranks. The Adeptus Mechanicus also recognises the following specialist ranks, which stand outside the standard hierarchy of the Cult Mechanicus and usually serve a related military role for the Mechanicus or its allies amongst the other Imperial Adepta.
Amongst the most learned of Magi are those rare individuals who are considered tech-savants, a genius at the forefront of whatever field to which they turn their minds. Even amongst the ranks of the Adeptus Mechanicus -- where artificial devices increase brain capacity and extend life beyond measure -- such an accumulation of knowledge in multiple disciplines is exceedingly rare.
On a Forge World, to avoid confusion during war, the most senior of the Tech-priests adopts the title of "Tech-priest Dominus" to lead the planet's military effort. Titan crews and Space Marine Techmarines are listed last not because of their actual position within the hierarchy, but because of their relative separation from the rest of the Cult Mechanicus:. The Fabricator-General of Mars is the highest-ranking individual within the Cult Mechanicus in his capacity as the Magos Mechanicus , and administers not only the Adeptus Mechanicus but also governs the planet of Mars itself as the recognised Imperial Planetary Governor.
The Fabricator-General of Mars is the de facto leader of the Cult Mechanicus, and as befits his position, is awarded a permanent seat on the council that runs the Imperium, known as the Senatorum Imperialis or the High Lords of Terra. Rulers of individual Forge Worlds are referred to as "Fabricator-Generals" as well, but only the Fabricator-General of Mars holds a seat amongst the High Lords of Terra, representing himself or herself as the leader of the Mechanicus as a whole.
The Fabricator Locum is the second highest-ranking individual on the planet of Mars. The Fabricator Locum assists the Fabricator General with the governance of Mars, including the meeting of production quotas and ensuring the correct devotions to the Machine God are observed at all times. The most notable Fabricator Locum was Kane who sided with the Emperor of Mankind during the Horus Heresy and thus maintained at least some crucial Mechanicus support for the Loyalists.
The position of Fabricator Locum, like that of Fabricator General, also refers generally to the second-highest-ranking Mechanicus official on any Forge World. Begin the Canticles and send forth the Legions. The doom which we deliver must be absolute. All must fall before the Omnissiah's might. A Magos is a master of a technological or scientific discipline, having devoted many Terran years of service to the Omnissiah in that area of study.
There are many specialist divisions within the Adeptus Mechanicus known as Divisiones. There are two higher ranks within the Divisiones that are variations of the Magos, including Archmagos and Archmagos Veneratus. It is not known what the specific connotations of these titles are, though presumably they are indicative of greater seniority and experience. An Adeptus Mechanicus Magos Explorator. The accountants and mathematicians of the Mechanicus, the Logis are statisticians, analysts, actuaries and logisticians.
They indirectly control a Forge World's resources. They can accurately predict almost anything with very small margins of error, making them extremely useful to anyone with an artillery piece or seeking to determine interstellar trade flows. Considered prophetic by some, the Logis are also very good at predicting future trends and forecasts and so they are often tasked by the Mechanicus with aiding the bureaucrats of the Administratum.
Their dispassionate analysis is given great weight in decision making. Essentially geneticists, a Genetor is a Mechanicus scholar who studies all matters genetic and biological. Sometimes referred to as a "Magos Biologis," Genetors number alongside the Logis, Artisan and Magos ranks of the Adeptus Mechanicus as members of its ruling Priesthood, possessing access to knowledge and resources far beyond that of the lesser Enginseers and Lexmechanics.
A Genetor's field of study makes them distinct from the majority of Tech-priests, their professional obsession with organic life often making them seem strange to their more mechanically-inclined brethren. Their interest in the organic not only pertains to the human form, but to the study of xenos life as well.
The study of alien genetics, intended to better understand them and thus how to better slay them, falls to a sub-sect of Genetors collectively known as the "Xenobiologists. Genetors are typically found accompanying Imperial or Rogue Trader expeditions to new or rediscovered worlds so that they can sample previously unknown species' DNA for its potential utility. Genetors also introduce common Imperial animals to a new colonial ecosystem, such as the Grox , a large reptilian animal that serves as a common food source on many Imperial worlds.
Artisans are exactly what the name implies; they build and design pieces of technology for various purposes, from agriculture to war -- they are essentially the Adeptus Mechanicus' Corps of Engineers. Usually found with an entourage of Servitors , these Adepts command labour forces that could rival small armies in size. They are responsible for controlling the vast labour force of Servitors employed by the Adeptus Mechanicus for all of their labour needs on any given Forge World.
Electro-priests are techno-zealots devoted to the Cult Mechanicus , particularly the mysteries of energy, its flow through conductive bodies and the motivating spark, the sacred "Motive Force," it provides to Machine Spirits. They are known to be outfitted with a huge number of electoos. Electro-priests support other Tech-priests in battle. The most fanatical Electro-priests are heavily cybernetically modified to permit them to generate electrical energy within their own bodies, transforming them into living fonts of crackling power, destroying everything they touch before collapsing from the strain.
Enginseers are the technicians of the Cult Mechanicus, specially trained in maintaining and repairing machines. They are often seconded to the Astra Militarum in order to maintain and repair the armoured vehicles used by the Imperial Guard's regiments. Although most Guardsmen revere their vehicles enough not to risk annoying an Enginseer through "tinkering," some unique vehicles have been created from spare parts in time of need -- much to the chagrin of the Enginseers present.
Among their fellow Tech-priests, Enginseers are afforded little respect, as their labours do not normally contribute to the Quest for Knowledge because they only maintain existing machines instead of building or discovering new technologies. Rather, they are viewed as lowly but essential cogs in the great machine that is the Cult Mechanicus. Most Enginseers have Mechadendrites attached to their back in order to facilitate their repair work. Transmechanics are technicians or service engineers who specialise in dealing with communications technology.
By the nature of their speciality, Transmechanics are often called upon to serve in other Imperial organisations for extended periods of time, and often spend their entire existence aboard Imperial Navy vessels or on Imperial Guard bastion-worlds.
Also known as "Calculus Logi," Lexmechanics are the librarians and scribes of the Mechanicus. Their purpose is to compile and rationalise data so it can be entered into a central Cogitator repository.
They can work with a computer's speed and accuracy, assembling battlefield reports, economic statistics, planetary reports, and so forth. Like Transmechanics, Lexmechanics are commonly assigned duties outside the Adeptus Mechanicus assisting the other organs of the Adeptus Terra. The Rune Priest's role is to inscribe runes and chant liturgies over machines as part of the Cult Mechanicus ritual of initiation.
They are trained in the most arcane branches of scientific lore such as intuitive mechanics, speculation, and improvisation.
Rune Priests are famous for their lateral thinking, which may be called upon when strict logic and standard procedures fail. As their name suggests, Menials are the menial and unaugmented human labourers of the Mechanicus, used primarily for unskilled labour too complex for Servitors to economically perform.
The billions of Menials are not considered true Tech-priests, but are usually indoctrinated with the beliefs of the Cult Mechanicus in a simplified form. Skitarii and, to some extent, new Tech-priests are often recruited from the ranks of the Menials on Mars and the other Forge Worlds.
Servitors are mindless slave cyborgs, designed and programmed to perform menial, rudimentary or dangerous tasks for the Mechanicus and other elements of the Imperium like the Astra Militarum or even the Space Marine Chapters.
There exists an endless variety of Servitors, from heavy mining Servitors to battlefield Gun-Servitors and elite Praetorian Servitors. A Servitor's biological components are obtained either by growing genetically-engineered human bodies artificially in culture vats, or by using the lobotomised bodies of condemned Imperial criminals or failed prospective Space Marines -- all are subsequently augmented with mechanical limbs, computer uplink jacks and whatever electronic accessories are deemed necessary to facilitate their ordained tasks.
As they cannot think for themselves since their higher brain functions have all been disabled, they are essentially nothing more than partially-organic robots which use a portion of a human brain as their central processing unit. Some Servitors can be installed with combat programs which enable them to function as unswervingly loyal bodyguards. On battlefields, they often form part of the retinues of Tech-priests , Techmarines and Inquisitors.
These are seen as Gun-Servitors, bearing heavy weaponry; Combat-Servitors, armed with close-quarters combat equipment; and Technical Servitors, which are intended to perform repairs and construction duties instead of fighting.
Particularly large and heavily armed and armoured Servitors are referred to as Praetorian Servitors. Towering over even a Space Marine, Praetorian Servitors are created either from cybernetically-enhanced vat-grown genetically engineered giants or lobotomised Ogryns.
The war-processions of the Cult Mechanicus are thronged with living weapons, each eager to give vent to their lethal wrath. Such a gathering is a daunting sight, for it boasts a riot of cybernetic anatomies, and the monotonous cant that emanates from it plays upon the nerves like talons drawn down glass. To witness an army of Tech-priests marching to war is to share the vision of an insane prophet. And yet beneath the curling incense and the grotesquerie of nightmarish anatomies, there is a structure that spans from one Forge World to the next.
The Tech-priest Dominus that commands each Cult Mechanicus congregation will typically call upon a body of Kataphron Battle Servitors to protect him.
Though these living artillery pieces are potent indeed, they are easily replaced and can be mustered in the thousands if necessary. All Forge Worlds create these half-machine war constructs on a daily basis, their biohangars stacked with rank upon rank of dormant Kataphron Servitors awaiting the binharic command to awaken.
Their survival is of little import, and the Tech-priests will expend them with no more thought than a Space Marine would expend a clip of Bolter shells. A typical Adeptus Mechanicus Battle Congregation consists of Servitors , Tech-priests and robots from a Forge World , united in their desire to see the enemies of the Machine God destroyed.
The forces available to a Tech-priest Dominus are a reflection of his status in the labyrinthine hierarchy of the Cult Mechanicus.
The example above is just one of a thousand iterations possible. The same cannot be said of the Legio Cybernetica , for its automaton warriors are ancient and blessed in the Omnissiah's sight. When the use of these machines is sanctioned, they will usually be deployed en masse, organised into cohorts each consisting of four full-strength maniples. Wherever these relics of Humanity's past march to war, they attract great numbers of the faithful, amongst them the fabled Electro-priests.
These lightning-shrouded holy men trail after sacred machines in the manner of pilgrims and mendicants following the reliquaries of an Ecclesiarchal saint. Theirs is the Motive Force, the third part of the Machine God's trinity, who gives the faithful the power they need to smite the unbeliever. In times of war these priests will raise a great chorus of praise to the Omnissiah, their weapons buzzing with murderous energy. Such is the genius of the Cult Mechanicus' forefathers that their traditional war-psalms contain binharic strings of program and protocol.
Each is sonically coded to enhance the Cult Mechanicus' warriors. Every Servitor, robot and priest has within him a subcutaneous electoo circuit that thrills with the glory of the Machine God, bolstering their strength when battle rages all around.
The Tech-priests put the resultant boost in efficacy down to the inspiring effects of faith, forgetting that each syllable contains enough binharic cant to rouse even the basest Servitor to a murderous wrath.
Truly it is said that praise to the Machine God lends the faithful might enough to prevail; those that witness the electric rapture of a Cult Mechanicus procession in full flow are lucky to survive. A Skitarii Ranger of Mars. The Skitarii are the cybernetic infantry forces of the Adeptus Mechanicus.
Skitarii regiments that go to war alongside the Mechanicus' Titans are equipped with various esoteric weapons of war.
Part man and part machine, most Skitarii are cybernetically-linked to their personal weapon for increased performance. Skitarii are born into service either as natural-born human Menials of the Mechanicus who are cybernetically enhanced or in some cases as clones or vat-born humans who are cybernetically enhanced from the moment of their accelerated "birth.
Skitarii train with their weapon until they are of the age to be sent to a war zone. To guarantee their undying loyalty to the Mechanicus they usually undergo various forms of psychosurgery to wipe their minds of both emotion and personality.
The Skitarii do not simply crush their foes, but instead pitilessly blast them into bloody chunks of flesh. Even as they do so they record every tiny screed of battle data for later analysis. Just as the Skitarii exload the martial capabilities of the foe to their masters, the Tech-priests inload their own programs into the Skitarii. It is usual practice for a legion's overseer Tech-priests to monitor each battle from a scryer-ship high above. Floating in a sea of data, each Adept sends battlefield commands down via data-tethers to the Skitarii on the planet below.
In this way their soldiers can be remotely augmented, used as eyepieces, forced into suicidal engagements, or even possessed entirely. The ever-devout Skitarii see these incidents as the divine spirit of the Omnissiah entering them and acting through them to the betterment of the Imperium. To the Tech-priests, their minions are little more than electric puppets jerking upon strings of pre-programmed impulse. The Skitarii Legions do not fight alone, for they escort the vast goliaths of the Centurio Ordinatus to war, and even march in the shadow of the god-machines of the Titan Legions.
It is the Skitarii that bolster the battle robots of the Legio Cybernetica and they who act as bodyguards for Tech-priests brave enough to take the field. Skitarii are often also referred to as the Mechanicus' "Tech-Guard.
The Crimson Guard rival any of the armed forces within the Calixis Sector. Secutarii Hoplites and Peltasts working in conjunction with one another to protect a Battle Titan. The Secutarii Titan Guard were created as the honour guard and protectors of the Titan Legions , developed in the lost and ancient days long before the Imperium.
For while a Battle Titan might shatter a mighty fortress or blast a tank company to ruin, it is the role of the Secutarii to eradicate such threats its survivors might still pose as the Titans press on to more important targets, and to hunt down and slay those who seek to flee from the Machine God's wrath.
Secutarii Hoplites go into battle armed with Arc Lances and Mag-inverter shields, weapons that enable them to hunt war machines and vehicles that would threaten their charges. Akin to the arc mauls of the Skitarii Clade officers, and the far larger of the mighty Cerastus Knight-Lancers , the arc lance inflicts damage through short range blasts of coruscating energy that can burn through xeno technology and render mute the machine spirit of even the most heavily armoured vehicle.
Mag-inverter shields provide the copious power needed by arc lances, and resists blows which would otherwise slay its bearer instantly through utilising a powerful and sophisticated inversion generator at the shield's core.
Their counterparts, the Secutarii Peltasts, seek targets of flesh and bone that would attempt harm on the great god-machines of the Collegia Titanicus. Armed with a Galvanic-caster, the Secutarii Peltasts are equipped for all manner of targets. This electro-galvanically driven, multi-function projectile launcher has multiple firing modes that may fire rapid bursts of low velocity, razor-edged metallic flechettes; attack concealed targets with retina-burning ignis charges; fire an armour-piercing inert slug-shot at supersonic velocities; or even fire a barrage of blind canister shot to confuse and disorientate the enemy.
The Skitarii forces of the Adeptus Mechanicus take a variety of forms. On warships and Explorator vessels operating within the Koronus Expanse and the Calixis Sector , specially-programmed Skitarii are a necessity, for they serve as the members of boarding parties, security personnel and bodyguards where other forms of Skitarii would be impractical. Within the Mechanicus territories of the Calixis Sector, these warriors are known as Classiarii, a term of obscure meaning within the ancient traditions of the Calixian Mechanicus, believed to mean "mariners.
Nigh-impervious to vacuum, fitted with thick, implanted armour, and equipped with an array of implanted weaponry designed for void combat and combat in the cramped enclosures of a starship, a Classiarius trooper is literally built for ship-to-ship combat. The reigning High Fabricator started a discreet rearmament drive throughout the Calixian Forge Worlds.
The more military minded Tech-priests were moved into position to help replenish the fighting ranks. It took many Terran years to bring this grand plan together, but once everything was in place, the High Fabricator found himself with a new force consisting of some of the best-trained and best-equipped troops in the Calixis Sector.
Dubbed the Venatorii, the new hunters were a force that was to remain separate to the recovering Skitarii forces of the sector and act as the true elite of the Lathes.
With their unique organisation and frightening red armour, the few outside of Mechanicus circles who were aware of their existence soon began to call them the Crimson Guard. Techmarines or Fraters Astrotechnicus as they are known to the Mechanicus are chosen from the ranks of the Space Marine Chapters for their technological aptitude. After being inducted into their Chapter they are sent to Mars for many standard years of training, and when they come back, they serve the same role with their Chapter as an Enginseer does with the Astra Militarum , maintaining and repairing their Chapter's weapons, equipment, vehicles and space vessels.
Although they are not officially part of the Adeptus Mechanicus, they are considered "honorary members" of the Mechanicus by both their Chapter and the Adeptus Mechanicus itself. Their Power Armour is modified to accommodate their cybernetic enhancements and their armour's back packs are upgraded with several servo arms or Mechadendrites.
Their armour is painted the rust red of the Adeptus Mechanicus, but their Chapter badge is retained and displayed on one of their shoulder plates, so as not to anger the Power Armour 's Machine Spirit.
Techmarines are able to wear full servo harnesses, which are huge harnesses armed with servo arms, Plasma Cutters, and Flamers. They bear a Power Axe with the Adeptus Mechanicus Cog Mechanicum sigil on the head, as both a symbol of their office and as a weapon.
Amongst the standard ranks of the Tech-priests there can be found several minor orders of Tech-adepts who are dedicated to more specialised functions.
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